Character 3D Artist

Penempatan: Bandung , Jawa Barat
Kategori: Full Time
Bidang Pekerjaan: Teknologi Informasi/Komputer

Uraian Tugas

  • Sculpting high-resolution character models in Zbrush.

  • Create realistic and convincing cloth in Marvelous Designer.

  • Create clean, low-resolution game topology, UVs, and textures.

  • Texturing using the current generation tool such as Substance or Quixel suite.

  • Rigging characters for the animation team.

  • Collaborating with animators to create characters that can move and perform believably.

  • Collaborating with concept artists and the director to revise and improve character designs.

  • Working within multi-disciplinary teams to help bring characters to life while making them work for the game design. 


Syarat & Kualifikasi

  • Willing to work/relocate to Bandung area.

  • One or more years of modeling experience in game development.

  • Ability to model characters in a range of styles with an emphasis on character design.

  • Thorough understanding of human anatomy.

  • Game Engine knowledge such as Unreal Engine is a plus.

  • Take pride in ownership of your work.

Software Qualification:

ZBrush, 3dsMax, Marvelous Designer, Substance Painter.